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2022-23 Equity in Athletics Disclosure Act (EADA) Report

INTRODUCTION

The Equity in Athletics Disclosure Act Survey (EADA) was designed to make current and prospective students and current and prospective student-athletes aware of an institution of high education’s commitment to providing equitable athletic opportunities for its men and women students. The EADA requires the disclosure of information about varsity teams and the financial resources and personnel that the school dedicates to those teams.

The EADA requires any coeducational institution of higher education that participates in Title IV, the federal student aid program, and has an intercollegiate athletics program, to comply wit the EADA by preparing an annual report, officially called The Report on Athletic Program Participation Rates and Financial Support Data; more commonly known as the EADA Report. The EDA Report must be published by October 15 each year and must be made available upon request to students, prospective student-athletes, and the public.

For Ozarks Technical Community College (OTC), this is a new compliance obligation. In fall 2022, OTC hosted its inaugural tryouts for males and females with its first and only varsity athletic opportunity, esports. The program, though successful, is in its early stages.

As required by law, this report is maintained on OTC’s publicly accessible webpage for current and prospective students.

General Information:

Location:                          1001 E. Chestnut Expressway, Springfield, MO 65802

OPE ID:                             030830-00

Director:                           Tiffany Ford, Ed.D, Esports Operations Manager

Reporting Compliance:  Joan Barrett, Ed.D, Vice Chancellor for Student Affairs

Sanction Body:                National Association of Collegiate Esports (NACE)

Athletic Program:

Co-ed Esports

Athletic Program Participation Rates and Financial Support Data

July 1, 2022 through June 30, 2023

College Enrollment

Gender Full Time Undergraduates Full Time Undergraduates
Male Students Number:   2,922 Percent:   39%
Female Students Number:   4,544 Percent:   61%
Totals 7,466 100%

 

ATHLETIC PARTICIPATION

Federal regulations require that the following information, based on the previous reporting year, be available for inspection by students, prospective students, and the public by October 15, 2023.

Because this report reflects OTC’s first year in varsity competition, there are no statistics for second-year participants.

This table lists the number of participants by gender for the esports varsity team. Tryouts for OTC’s first esports team were open to both male and female participants, however most students that participated were males.

According to the regulations governing EADA reporting, a participant is defined as a student-athlete who, as of the day of a varsity team’s first scheduled contest:

  1. Is listed by the institution on the varsity team’s roster; or
  2. Received athletic-related aid; or
  3. Practices with the varsity team and received coaching from one or more varsity coaches.

 

Any student-athlete who satisfies one or more of the above definitions is a participant.

SPORT TOTAL/PERCENTAGE PARTICIPANTS
ESPORT LEAGUE OF LEGENDS 11 Male Students/1 Female Student
ESPORT ROCKET LEAGUE 11 Male Students
ESPORT SUPER SMASH BROTHERS Varsity Plus 17 Male Students/3 Female Students
ESPORT SUPER SMASH BROTHERS Open Premier 3 Male Students
ESPORT VALORANT Varsity Plus 12 Male Students/4 Female Students
ESPORT VALORANT Open Premier 5 Male Students
ESPORT VALORANT NJCAA-E 2 Male Students/3 Female Students
ESPORT OVERWATCH Varsity Plus 4 Male Students/2 Female Students
TOTAL NUMBER OF PARTICIPANTS FOR 2022-2023 65 Male Students/13 Female Students
Percentage of Participants for 2022-2023 83% Male/17% Female
Number of Unduplicated Participant Totals 74

 

ATHLETICALLY RELATED STUDENT AID

Athletically Related Student Aid: any scholarship, grant, or other forms of financial assistance, offered by an institution, the terms of which require the recipient to participate in a program on intercollegiate athletics at the institution.

Team League of Legends Overwatch Rocket League Super Smash Brothers Valorant
Scholarships $1500 $1,100 $2,200 $2,350 $2,350
Grants $0 $0 $0 $0 $0
Other $0 $0 $0 $0 $0
Team Total $1,500 $1,100 $2,200 $2,350 $2,350

 

ATHLETIC RECRUITING EXPENSES

Recruiting Expenses: These include all expenses an institution incurs attributable to recruiting activities. These include lodging, meals, telephone use, transportation (including vehicles used for recruiting purposes) for both recruits and personnel engaged in official and unofficial visits, and all other expenses related to recruiting.

Esports Expenses
Lodging $0
Meals $0
Telephone Use $0
Transportation $0
Other Expenses for official and unofficial visits $0
Other Expenses related to Recruiting (e.g. printing recruiting materials, creating recruiting videos, mass mailings, estimated value of trade-outs) $0
Esports Total $0

 

COACHING STAFF SALARIES

Coaching Salaries: all wages and bonuses the institution pays an individual for coaching. This includes only institutional compensation and does not include benefits*. Benefits are included along with salaries and bonuses on the Total Revenues and Toal Expenses.

*For the 2022-2023 academic year, we paid coaches as part-time employees, so no benefits were paid.

Esports Costs
Wages for coaching $44,714
Bonuses for coaching $0
Other institutional compensation $0
Third party money paid to the school to pay for any or all of coach’s salary. $0
Total Salary $44,714

OPERATING (GAME-DAY) EXPENSES

Operating (Game-Day) Expenses: all expenses an institution incurs attributable to home, away, and neutral-site intercollegiate athletic contests (commonly known as “game-day expenses”) for (A) lodging, meals, transportation, uniforms, and equipment for coaches, teams, members, support staff, and others; and (B) officials.

Expense Cost
Lodging $545.01
Meals $398.35
Transportation $260.66
Uniforms $2,509.37
Equipment & Supplies $9,263.38
Officials $0
Total Operating Expenses $12,976.77

 

EXPENSES NOT ALLOCATED BY GENDER/SPORT

Expenses Not Allocated by Gender/Sport: Expenses not attributable to a particular gender or sport.

Expense Cost
Part-time Athletic Director’s salary, bonuses, and benefits $0
Assistant Athletic Director’s salaries, bonuses, and benefits $0
Salaries, bonuses, and benefits for athletic support staff $0
Trainers’ salaries, bonuses, and benefits $0
General administrative overhead $0
Start-up costs for teams for which there were no participants $0
Total Expenses Not Allocated by Gender/Sport $0

 

TOTAL EXPENSES

Esports Expense Total Expense
Head Coaches’ Salaries $4,031
Assistant Coaches’ Salaries $40,683
Salary Total $44,714
Scholarships $9,500
Grants $0
Other (campus housing, campus meal plans, etc.) $0
Total Athletically Related Student Aid $9,500
Total Recruiting Expenses $0
Lodging $545.01
Meals $398.35
Transportation $260.66
Uniforms $2,509.37
Equipment & Supplies $9,236.38
Officials $0
Total Operating (Game-Day) Expenses $12,976.77
Appearance Guarantee and Options $0
Contract Services $0
Practice Equipment $0
Fundraising Activities $0
Promotional Activities $0
Benefits $0
Supplies $0
Travel $0
Facility Rental $0
Security and Additional Staff for Game Days $0
Tuition Waiver for Gas $0
Any Other Expenses Attributable to Team Activities (Organizational Memberships) $5,250
Additional Expenses $5,250
Team Total $72,440.77

 

TOTAL REVENUE

For the purposes of EADA, Revenues are any funds used to pay for team expenses. These funds can be earned revenue or institutional support. Earned revenue is derived from various sources such as: appearance guarantees and options, athletic conferences, tournaments or bowl games, concessions, contributions from alumni and others, program advertising and sales, radio, and television, royalties, signage and other sponsorships, sports camps and all other earned revenue attributable to team activities (e.g., fundraising activities). Revenues should also include institutional, state, or other government support that is used to pay for coaches’ salaries, bonuses and benefits, athletically related student aid, recruiting expenses, operating (game-day) expenses, supplies, and any other revenue attributable to team activities (e.g. student activity fees used to pay for team expenses).

Revenue Source Revenue
Appearance guarantees and options. $0
Athletic Conference $0
Tournament or Bowl Games $0
Concessions $0
Contribution from Alumni or Others $0
Program Advertising and Sales $0
Radio and Television $0
Royalties $0
Signage and other Sponsorship $0
Sports Camps $0
Ticket and luxury box sales $0
Any other earned revenue attributable to team activities $0
TEAM EARNED REVENUE SUBTOTAL $0
Funds to Pay for Coaches’ and Team Staff’s Salaries, Bonuses, and Benefits $0
Funds to Pay for Athletically Related Student Aid $0
Funds to Pay for Recruiting Expenses $0
Funds to Pay for Any Other Revenue Attributable to Team Activities $0
TEAM SUPPORT SUBTOTAL $0
 
TEAM TOTAL $0

INTRODUCTION

The Equity in Athletics Disclosure Act Survey (EADA) was designed to make current and prospective students and current and prospective student-athletes aware of an institution of high education’s commitment to providing equitable athletic opportunities for its men and women students. The EADA requires the disclosure of information about varsity teams and the financial resources and personnel that the school dedicates to those teams.

The EADA requires any coeducational institution of higher education that participates in Title IV, the federal student aid program, and has an intercollegiate athletics program, to comply wit the EADA by preparing an annual report, officially called The Report on Athletic Program Participation Rates and Financial Support Data; more commonly known as the EADA Report. The EDA Report must be published by October 15 each year and must be made available upon request to students, prospective student-athletes, and the public.

For Ozarks Technical Community College (OTC), this is a new compliance obligation. In fall 2022, OTC hosted its inaugural tryouts for males and females with its first and only varsity athletic opportunity, esports. The program, though successful, is in its early stages.

As required by law, this report is maintained on OTC’s publicly accessible webpage for current and prospective students.

 

General Information:

Location:                             1001 E. Chestnut Expressway, Springfield, MO 65802

OPE ID:                               030830-00

Director:                             Tiffany Ford, Ed.D, Esports Operations Manager

Reporting Compliance:   Joan Barrett, Ed.D, Vice Chancellor for Student Affairs

Sanction Body:                  National Association of Collegiate Esports (NACE)

Athletic Program:

Co-ed Esports

Athletic Program Participation Rates and Financial Support Data

July 1, 2022 through June 30, 2023

College Enrollment

Gender Full Time Undergraduates Full Time Undergraduates
Male Students Number:   2,922 Percent:   39%
Female Students Number:   4,544 Percent:   61%
Totals 7,466 100%

 

ATHLETIC PARTICIPATION

Federal regulations require that the following information, based on the previous reporting year, be available for inspection by students, prospective students, and the public by October 15, 2023.

Because this report reflects OTC’s first year in varsity competition, there are no statistics for second-year participants.

This table lists the number of participants by gender for the esports varsity team. Tryouts for OTC’s first esports team were open to both male and female participants, however most students that participated were males.

According to the regulations governing EADA reporting, a participant is defined as a student-athlete who, as of the day of a varsity team’s first scheduled contest:

  1. Is listed by the institution on the varsity team’s roster; or
  2. Received athletic-related aid; or
  3. Practices with the varsity team and received coaching from one or more varsity coaches.

 

Any student-athlete who satisfies one or more of the above definitions is a participant.

SPORT TOTAL/PERCENTAGE PARTICIPANTS
ESPORT LEAGUE OF LEGENDS 11 Male Students/1 Female Student
ESPORT ROCKET LEAGUE 11 Male Students
ESPORT SUPER SMASH BROTHERS Varsity Plus 17 Male Students/3 Female Students
ESPORT SUPER SMASH BROTHERS Open Premier 3 Male Students
ESPORT VALORANT Varsity Plus 12 Male Students/4 Female Students
ESPORT VALORANT Open Premier 5 Male Students
ESPORT VALORANT NJCAA-E 2 Male Students/3 Female Students
ESPORT OVERWATCH Varsity Plus 4 Male Students/2 Female Students
TOTAL NUMBER OF PARTICIPANTS FOR 2022-2023 65 Male Students/13 Female Students
Percentage of Participants for 2022-2023 83% Male/17% Female
Number of Unduplicated Participant Totals 74

 

ATHLETICALLY RELATED STUDENT AID

Athletically Related Student Aid: any scholarship, grant, or other forms of financial assistance, offered by an institution, the terms of which require the recipient to participate in a program on intercollegiate athletics at the institution.

Team League of Legends Overwatch Rocket League Super Smash Brothers Valorant
Scholarships $1500 $1,100 $2,200 $2,350 $2,350
Grants $0 $0 $0 $0 $0
Other $0 $0 $0 $0 $0
Team Total $1,500 $1,100 $2,200 $2,350 $2,350

 

ATHLETIC RECRUITING EXPENSES

Recruiting Expenses: These include all expenses an institution incurs attributable to recruiting activities. These include lodging, meals, telephone use, transportation (including vehicles used for recruiting purposes) for both recruits and personnel engaged in official and unofficial visits, and all other expenses related to recruiting.

Esports Expenses
Lodging $0
Meals $0
Telephone Use $0
Transportation $0
Other Expenses for official and unofficial visits $0
Other Expenses related to Recruiting (e.g. printing recruiting materials, creating recruiting videos, mass mailings, estimated value of trade-outs) $0
Esports Total $0

 

COACHING STAFF SALARIES

Coaching Salaries: all wages and bonuses the institution pays an individual for coaching. This includes only institutional compensation and does not include benefits*. Benefits are included along with salaries and bonuses on the Total Revenues and Toal Expenses.

*For the 2022-2023 academic year, we paid coaches as part-time employees, so no benefits were paid.

Esports Costs
Wages for coaching $44,714
Bonuses for coaching $0
Other institutional compensation $0
Third party money paid to the school to pay for any or all of coach’s salary. $0
Total Salary $44,714

 

OPERATING (GAME-DAY) EXPENSES

Operating (Game-Day) Expenses: all expenses an institution incurs attributable to home, away, and neutral-site intercollegiate athletic contests (commonly known as “game-day expenses”) for (A) lodging, meals, transportation, uniforms, and equipment for coaches, teams, members, support staff, and others; and (B) officials.

Expense Cost
Lodging $545.01
Meals $398.35
Transportation $260.66
Uniforms $2,509.37
Equipment & Supplies $9,263.38
Officials $0
Total Operating Expenses $12,976.77

 

EXPENSES NOT ALLOCATED BY GENDER/SPORT

Expenses Not Allocated by Gender/Sport: Expenses not attributable to a particular gender or sport.

Expense Cost
Part-time Athletic Director’s salary, bonuses, and benefits $0
Assistant Athletic Director’s salaries, bonuses, and benefits $0
Salaries, bonuses, and benefits for athletic support staff $0
Trainers’ salaries, bonuses, and benefits $0
General administrative overhead $0
Start-up costs for teams for which there were no participants $0
Total Expenses Not Allocated by Gender/Sport $0

 

TOTAL EXPENSES

Esports Expense Total Expense
Head Coaches’ Salaries $4,031
Assistant Coaches’ Salaries $40,683
Salary Total $44,714
Scholarships $9,500
Grants $0
Other (campus housing, campus meal plans, etc.) $0
Total Athletically Related Student Aid $9,500
Total Recruiting Expenses $0
Lodging $545.01
Meals $398.35
Transportation $260.66
Uniforms $2,509.37
Equipment & Supplies $9,236.38
Officials $0
Total Operating (Game-Day) Expenses $12,976.77
Appearance Guarantee and Options $0
Contract Services $0
Practice Equipment $0
Fundraising Activities $0
Promotional Activities $0
Benefits $0
Supplies $0
Travel $0
Facility Rental $0
Security and Additional Staff for Game Days $0
Tuition Waiver for Gas $0
Any Other Expenses Attributable to Team Activities (Organizational Memberships) $5,250
Additional Expenses $5,250
Team Total $72,440.77

 

TOTAL REVENUE

For the purposes of EADA, Revenues are any funds used to pay for team expenses. These funds can be earned revenue or institutional support. Earned revenue is derived from various sources such as: appearance guarantees and options, athletic conferences, tournaments or bowl games, concessions, contributions from alumni and others, program advertising and sales, radio, and television, royalties, signage and other sponsorships, sports camps, and all other earned revenue attributable to team activities (e.g., fundraising activities). Revenues should also include institutional, state, or other government support that is used to pay for coaches’ salaries, bonuses and benefits, athletically related student aid, recruiting expenses, operating (game-day) expenses, supplies, and any other revenue attributable to team activities (e.g. student activity fees used to pay for team expenses).

Revenue Source Revenue
Appearance guarantees and options. $0
Athletic Conference $0
Tournament or Bowl Games $0
Concessions $0
Contribution from Alumni or Others $0
Program Advertising and Sales $0
Radio and Television $0
Royalties $0
Signage and other Sponsorship $0
Sports Camps $0
Ticket and luxury box sales $0
Any other earned revenue attributable to team activities $0
TEAM EARNED REVENUE SUBTOTAL $0
Funds to Pay for Coaches’ and Team Staff’s Salaries, Bonuses, and Benefits $44,714
Funds to Pay for Athletically Related Student Aid $9,500
Funds to Pay for Recruiting Expenses $0
Funds to Pay for Any Other Revenue Attributable to Team Activities $18,226.77
 
TEAM TOTAL $72,440.77

 

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